Skills
- Languages
- TypeScript & JavaScript
- C++ (Unreal Engine)
- C# (Unity)
- Swift / SwiftUI
- Python
- HLSL / GLSL
- Frameworks
- React, Next.js, Electron
- React Native / Expo
- Unreal Engine 5
- Unity3D
- AI & Agent Systems
- Model Context Protocol (MCP)
- Vercel AI SDK
- Google Gemini
- Anthropic / Claude
- CoreML (on-device inference)
- Structured JSON output
- Data & Infra
- SQLite, Supabase
- GitHub Actions, Jenkins
- Electron / node-pty / xterm.js
- esbuild, Vitest, Playwright
Education
M.Arch
University of the Free State
2013 – 2014
B.Arch
University of Cape Town
2008 – 2010
Software: entirely self-taught
Architect-turned-engineer with 10+ years building real-time 3D systems, AI-powered products, and developer tools. Founded a VR startup (raised $500K), shipped across Meta Quest, iOS, macOS, and Windows, and shipped an entire product — desktop app, AI assistant, MCP server, and website — in a single weekend. Currently a Principal Engineer on Autodesk Workshop XR; building AI-native developer tools and agent platforms on the side.
Experience
- Core team on Workshop XR — Autodesk's enterprise VR product for AEC design review, streaming complex BIM models from Autodesk Forma to Meta Quest in real time.
- Designed and implemented a multi-level-of-detail (LOD) system with depth-based occlusion culling, overhauling the C++ / Unreal Engine rendering pipeline — enabling 2–3× more geometry to render on Meta Quest hardware and significantly expanding the models customers can review in VR.
- Highest PR contribution rate on the project within a 20-person engineering org.
- Retained post-acquisition of The Wild; one of the original engineers on the product.
- Multi-user VR design review platform for AEC. Acquired by Autodesk April 2022.
- Founded VR studio; built Lux Walker — multi-user architectural design review in VR (Unity, C#, Photon).
- Raised $500K seed funding from SAOTA (largest architecture firm in Cape Town), who became founding partner and investor after piloting the product.
- Led a team of 5 engineers through full product development and deployment.
- Designed and taught a 4-week intensive VR development course for US university students in Cape Town.
- Led 3D visualisation and real-time walkthroughs at one of South Africa's most prominent architecture firms.
- Design, rapid 3D prototyping, and architecture visualisation at one of Europe's largest architecture practices.